Quick verdict
- What it is
- Store information collected; independent summary not yet available.
- At a glance
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- $39.99
Categories and search queries
Official categories
- Graphics & Design
- Productivity
AppCorpus categories
Key functions
| Function | Availability | Access | Scope | Evidence |
|---|---|---|---|---|
| Family Sharing | Yes | Unknown | App Store | Store published |
Screens
No screenshots collected yet.
Pricing & paywalls
App Store
- Price: $39.99
Ratings & reviews
App Store
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4/5Solid for what it is, can be a little crashy
I already use Shapr on my iPad for hard surface modeling, but wanted to give this a shot since Shapr is a pretty pricey subscription and doesn’t really do vertex or face manipulation since it’s CAD software. It’s solid. You can get most of what you need done with its built in primitives and adding loops. The ui is solid enough and overall it works great. It really needs some simple Boolean tools though to round itself out and make it shine. It would also benefit from being able to extrude shapes on a curve. It’s snapping isn’t great but it gets the job done, and it could use a few more selection tools (like being able to select a loop easily). A way to inset a grid divide instead of just poke or inset would be great too instead of just have it to cut a bunch of loops. That said it feels like it could be for hard surface, low poly modeling what Nomad ended up being for sculpting with some time.
Kamikazetedibear · 31 Jul 2026
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1/5Don’t Waste Your Money
I’ve paid for this app. very early on, when it first came out, or nearly so. It wasn’t a great app., but I figured it would greatly improve. Sadly, this is not the case. As the app. stands today, it should be free. The interface is clunky and there is a major flaw that I have seen from early on. For some reason, when a file is saved, then reopened later, it sometimes reverts back to a primitive. I think a square. Even the built in designs do this. I have tried reinstalling the app., but the same thing happens. Valence 3D is the only app. I have file “corruption” issues with. Very disappointing. I originally paid for this, since it seemed to have more primitives, than Nomad Sculpt had. I planned on using it for the purpose of starting with a primitive in Valence, then working on it to a certain point, before moving it to Nomad for detailed work. Since Valence doesn’t work, I now use Autodesk Tinkercad for this purpose. I used this app. way before Valence was created, but Valence seemed to have a future, where the editing workflow would have been better. Since this major flaw with Valence, I have ditched it for Tinkercad long ago, but would try Valence every now and then to see if it satisfactorily improved and hoped it would become an awesome app. that I would use frequently. I’m giving up today and uninstalling.
kluke3 · 31 Jul 2026
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3/5Good start, needs more customization
This it’s a pretty solid program and I look forward to see its progress. Right now it’s not “fun” to use and I find myself wanting to quit the program due to frustration. It’s clunky in a way that you cannot customize the interface. I am constantly selecting tools from all over, especially the ones I use the most. I would like to move tools around to better fit my work flow or alter the tool bar to a tool window which would have multiple short rows of tools instead of one long one that you have to scroll up to access all the tools. I feel that it takes me longer to model something low poly than it should. Right now I know a big part of it is the learning curve, but the other part is the limitations of the program. I find the gizmo gets in my way when trying to select vertexes. The orbital rotation feels off not sure if it’s reversed or just user error. All in all not bad and can’t wait for future updates.
Coolnomore · 31 Jul 2026
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4/5Potential for Greatness
Let me just say that this app really has the makings and base of something that could become very powerful for iPadOS, the fact that we finally have something descent and intuitive with its tools shows the capability and possibilities of developers starting to see the iPad as another operating system for capability. That being said I would love to see support for Bluetooth mouse functionality like you would see when using blender making it also intuitive for blender users to be able to pickup and use on the go. Most apps are always scaled down tech of the desktop able ones but it would be great to see desktop capable performance on iPad os to show everyone the iPad is the next frontier of computing and functionality, Cheers to the Dev
DJCosmic · 31 Jul 2026
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5/5A Great Start
This is a terrific little app, especially for v1, and it should surpass SketchUp in no time if he continues to work on it. I had been wondering when someone was going to release a valid 3D app for iPad based on modeling, not sculpting, and here it is. It’s missing some features (it’s a pretty good app already, but I’m largely rating it on potential) such as lathe and lofting, but one in particular: UV Maps. The most popular art app on the iPad is Procreate, which can import 3d models (that have UV Maps) and paint on them directly. The killer iPad app is a 3d program that can export their models to Procreate for painting and texturing. That would be a game-changer, imo. It would give concept artists a legit tool for combining 3d and 2d without having to schlep a laptop around. I think Valence3d is missing a real opportunity by not including it right away. Still, it’s a great start and worth buying.
Tin Satellite · 31 Jul 2026
Privacy & accessibility
App Store
Privacy
- Data Not Collected Developer declared
Accessibility
No accessibility labels collected yet.
Versions
App Store
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1.1.5
BUG FIXES: • Fixed many path tracer crashes, glitches and bugs.
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1.1.6
WHAT’S NEW: • Way Better Snapping • Snapping Options Sheet • Better Settings Organization BUG FIXES: • Various minor bug fixes
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1.1.7
WHAT’S NEW: • New Orbit Camera Controller • Valence File Preview in the iOS Files App • Valence 3D Files have units now • Export Units & Export Scale for 3D Exports • Valence 3D Rendering Engine Optimizations BUG FIXES: • Fixed crashes caused by concurrent code in SatinPro (Valence 3D's rendering engine • Fixed crash due to merging vertices on models with mirror + sub-d modifiers
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1.1.8
WHAT’S NEW: Added default file units to Settings. Added import file unit options. Added thickness to arc primitive. Improved triangulation speed. BUG FIXES: • Dissolve vertex now preserves edges if the vertex is only connected to two edges. • Fixed crash due caused by combining two or more meshes together. • Fixed Undo & Redo spacing in Inspector sheet for iPhone. • Fixed rectangular selection while isolating nodes so only isolated nodes are visible and selectable. • Fixed delete node(s) while isolating nodes.
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1.1.9
WHAT’S NEW: • Removed rendering artifacts from overlapping edge segments. BUG FIXES: • Fixed submesh material base color saving (when a new submesh is created for the first time). • Fixed Bevel Edge when operating on boundary edges. Beveling multiple boundary edges without a valid face gracefully fails. • Fixed yet another edge case for Dissolve Vertex. If you are running into crashes, please use the Repair mesh command to rebuild the mesh.
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1.2.0
WHAT’S NEW: • Improved image export quality. Now mesh edges are darker and the render is anti-aliased by 4x. • After dissolving an edge, Valence will dissolve that edge's vertices if those vertices are only connected to two remaining edges. • Improved selection outline rendering time. BUG FIXES: • Fixed bridge faces crash when the operation is performed and undone.
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1.2.1
WHAT’S NEW: • Submesh groups are properly parsed when importing a mesh. • Added snapping for dimensions. When creating dimensions, if you touch near a vertex, edge center, or face center, Valence will snap the dimension's end point to that location. • Dimensions will now show the units associated with the valence file they are in. • Dimensions now show the units associated with the valence file they are in.
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1.2.2
WHAT’S NEW: • Submeshes are properly hit tested. After hiding a submesh, its components won't be selectable. BUG FIXES: • Fixed crashes caused by subdivision surface generation.
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1.2.3
BUG FIXES: • Fixed file open crash caused by submesh material loading.
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1.2.4
BUG FIXES: • Fixed crash caused by smooth command at level 1.
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1.2.5
WHAT’S NEW: • Improved insert edge operation to handle multiple obscure edge cases • Various internal improvements and optimizations to rendering engine. BUG FIXES: • Fixed crashes related to concurrency • Fixed concurrency crash caused by auto saving • Fixed crash when separating a submesh into a new mesh
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1.2.6
WHAT’S NEW: • Added trim by plane command to allow for easy mesh slicing. • Updated OpenSubdiv to version 3.6.0. • Added additional checks to ensure that files are saved. • Optimized primitive mesh creation. BUG FIXES: • Fixed Outliner submesh face selection deselection bug.
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1.2.7
BUG FIXES: • Fixed Modal sheet headers that contain drop down menus. UI UPDATES: • Made primitive text input hit area bigger to make it easier to enter a number. • The modal number input pad is easier to use with hover and the cursor. • The Setting's sheet now remembers which page was viewed last.
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1.2.8
BUG FIXES: • Fixed scene rotation lighting issue in the path tracer. UPDATES: • Updated to iOS 18 (support for themed icons). • Added setting to configure new primitive location. • Added support for exporting path traced images. • Seamlessly export multiple images at a time • Added setting to disable context menu on long press.
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1.2.9
BUG FIXES: • Fixed edge case in collapse edge command when an edge is dangling or sticking into a face. UPDATES: • Added Matcap Rendering Mode. • Improved Rendering Mode Options Sheets UI. • Enabled iPad Pro's trackpad to control the camera. • Removed X/Twitter from Social Links in Settings.
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1.3.0
WHATS NEW: • Added powerful mesh booleans Ops: union, subtract & intersection • Added a powerful knife tool for creating complex geometries • Added GLTF & GLB exporting • Added SVG exporting • Added 8 new primitives: text, knot, supershape, gem, 3D voronoi, faceted tube, noise surface & sphere primitives • Added 6 more matcaps envionment options • Added visual snap indicators when using the orthographic camera • Added a new transform pivot option: origin BUG FIXES: • Various bug fixes and performance improvements
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1.3.1
WHAT'S NEW: • Added visual indicators to Extrude / Inset tools to help visually communicate keep faces together. • Ensured degenerate faces are removed when a mesh is repaired. • Now you can make multiple loop cuts quickly and evenly spaced apart. • Ensured faces simplified and extra vertices are removed. BUG FIXES: • Fixed minor issue with GLTF / GLB exporting.
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1.3.2
WHAT'S NEW: • Added Bridge Edge Loops so you can easily bridge boundary edge loops using the bridge edges command • Added Align Command so you can easily align and orient a mesh (by either its origin or one of its components) with another mesh's surface • Improved OBJ exporting so you can choose whether to export geometries (.obj file) or geometries and materials (.zip file) BUG FIXES: • Added toast to indicate when an extrude command was triggered • Fixed snapping bug causing havoc when using the move tool with snapping on
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1.3.3
WHAT'S NEW: • Pipe Primitive • Revolve Primitive
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1.3.4
WHAT'S NEW: • Now you can quickly create turn table videos to showcase your creations. BUG FIXES: • Various interface & performance fixes.
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1.3.5
Various ui updates to help users navigate the interface and use keyboard shortcuts.
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1.3.6
WHAT'S NEW: • Added native language support for Japanese, German, French, Spanish, Swedish, Russian, Portuguese, Italian, Danish, Korean, Chinese (Simplified), and Chinese (Traditional). BUG FIXES: • Fixed minor bug with GLB & GLTF when exporting smooth meshes with dangling (unconnected) extra vertices.
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1.3.7
Added native language support for English, Japanese, German, French, Spanish, Swedish, Russian, Portuguese, Italian, Danish, Korean, Chinese (Simplified), and Chinese (Traditional).
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1.3.8
Updated language translations for English, Japanese, German, French, Spanish, Swedish, Russian, Portuguese, Italian, Danish, Korean, Chinese (Simplified), and Chinese (Traditional).
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1.3.9
· 21 Jul 2025
Minor bug fix.
Alternatives
- CozyBlanket — Same category + similar ratings
- 3D modeling: ArtiMesh — Same category + similar ratings
Availability by market
- US
Data quality & evidence
- Page completeness
- Live store listing
- Last verified
- 31 Jul 2026
- Sources
- App Store
- Independent summary has not been published yet.
- Screenshots: not yet collected