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Voxel Max - 3D Modeling

by Adrian Andreca

iPhone · iPad

Active Last checked 31 Jul 2026

Quick verdict

What it is
Store information collected; independent summary not yet available.
At a glance
  • $9.99

Categories and search queries

Official categories

AppCorpus categories

Key functions

Function Availability Access Scope Evidence
Family Sharing Yes Unknown App Store Store published

Screens

No screenshots collected yet.

Pricing & paywalls

App Store

  • Price: $9.99

Ratings & reviews

App Store

4.8 40 ratings · App Store

  1. 5/5Best app for apple users!

    I use this app for every pixel 3D art I’m trying to build in sandbox games. This app makes it easier to create anything; instead of using a custom procreate brush. Also, Its convenient for me when I’m not near my PC or iMac. I can either use my phone or iPad while offline, and helping my daughter build realistic towns on block building games. I’ve also noticed when I have a hard time trying to draw something to build, this app makes things easier to draw something above my skill level. Also, it’s great for people who want to create games or apps for the apple store! This app is worth more than what it’s selling for. If you’re a game developer, love doing pixel art or interested in creating things for games like Roblox, Minecraft ect. I suggest that you buy this app because it has more useful tools that most free ones don’t have; plus it has useful features and tutorials that help you with anything that you find confusing. Happy holidays, and take care!

    kupo808 · 31 Jul 2026

  2. 5/5Insanely Powerful

    This 3D art app not only matches the tools of desktop voxel software like MagicaVoxel and Qubicle, it expands past them with amazing features. Pressure sensitive stylus control and palm rejection, randomized color application, adjustable stroke vectors, prefab item library, full info history, cross compatible file export/import, AR viewer, mouse/keyboard support, iCloud powered hand-off from iPad to iPhone... the number of pro features is huge! On an iPad Pro, this program is amazingly powerful, and it still works well even on older iPhones for voxel creation on the go. Full disclosure: I was paid to help with a lot of the early alpha testing, suggested many some features, designed many of the prefab items, and produced many tutorials for using the app. As a professional voxel artist, I can have used many different programs, and I am staff with The Sandbox using VoxEdit daily. However, this program is becoming part of my regular workflow because it’s VOX export is fully compatible with VoxEdit. I am no longer bound to my desk using mainly MagicaVoxel for modeling. All three tools (MV, VE, VM) have professional use for me and I recommend them all for various reasons. This program is worth the premium price tag! It has more features than the free options, works well in combo with them, and is just a lot of fun to use. You won’t regret it.

    matoro1989 · 31 Jul 2026

  3. 5/5Great app, but…

    I got this app because I was going off a free program for awhile and I didn't like the settings. When I first got this app all the settings were really good, and the rendering was fantastic. But the only thing which might sound stupid but once you start using it, this makes all the difference. Is when you try to tap and place the voxel slightly fast it doesn’t work (on mobile anyway) because it thinks your trying to double tap. So even if you disable the double tap settings it still doesn’t work. But with that aside it is easily the best voxel app I’ve played and I would highly recommend it!

    phin1906 · 31 Jul 2026

  4. 5/5Had a problem, developer fixed it 5 stars!

    I had an issue with the app no longer working and crashing on new scenes. To my surprise the developer contacted me in order to try to fix the problem in which they managed to fix. App works great and I love that I can actually buy the app vs having to pay yet another subscription. The developer is also open to hearing on any improvements for the app, so its a 5/5 star app for me!

    Joey D.34663 · 31 Jul 2026

  5. 4/5Almost Perfect

    I’ve been using this app for a little bit now and I’ve been impressed with the features it does have, but one thing that is missing that was a huge part of my workflow in MagicaVoxel is the use of SHADERS. Shaders make foliage and other asset creation so much easier and quicker. I’m really hoping that Voxel Max adds support for the same shaders that MagicaVoxel supports. I love MagicaVoxel but sometimes I just want to take my iPad with me and create on the go. If shader support was added, then this would be the perfect app for me (and hopefully many others!). Anyway, I appreciate all the effort that has gone into this app’s development and extend a heartfelt thank you ^_^

    Hexamir · 31 Jul 2026

Privacy & accessibility

App Store

Privacy

  • Data Not Linked to You — Analytics — Diagnostics — Crash Data Developer declared
  • Data Not Linked to You — Analytics — Diagnostics — Other Diagnostic Data Developer declared
  • Data Not Linked to You — Analytics — Diagnostics — Performance Data Developer declared
  • Data Not Linked to You — Analytics — Identifiers — Device ID Developer declared
  • Data Not Linked to You — Analytics — Location — Coarse Location Developer declared
  • Data Not Linked to You — Analytics — Usage Data — Product Interaction Developer declared
  • Data Not Linked to You — Diagnostics Developer declared
  • Data Not Linked to You — Identifiers Developer declared
  • Data Not Linked to You — Location Developer declared
  • Data Not Linked to You — Usage Data Developer declared

Accessibility

  • Dark Interface — SUPPORTED Store published

Versions

App Store

  • 1.5.27

    - upgrade MagicaVoxel export version(200)

  • 1.5.28

    Voxelizer - for textured multi node scenes in usdz & glb formats. Works great with water tight meshes, low poly scenes including Blockbench

  • 1.5.29

    - Foundry: New Asset Manager for voxel sampling (USDZ/glTF) and genAI image/text-to-3D - Replicate AI: Integration in Foundry - api token required: https://replicate.com/account/api-tokens - Apple Image Playground: Input for genAI on supported devices - QuickLook: Available in Asset Manager

  • 1.5.30

    - Foundry & Replicate AI: available on more devices - Scene Selection: visual improvements, outline - Voxel Editor: clay brush - tangent space editing with centered modes

  • 1.5.31

    - isometric rendering style respects lighting types and outline types - new marching cubes render style - smooth - scene export fixes

  • 1.5.32

    - isometric rendering style respects lighting types and outline types - new marching cubes render style - smooth - highlight nodes in scene editor on mouse hover (ipad, mac) - more accurate marquee selection in scene editor - scene export fixes

  • 1.5.33

    - Foundry - Object Capture with LiDAR - iOS 18+ - Smooth MC memory improvements

  • 1.5.34

    Minor bugfixes.

  • 1.5.35

    Minor bugfixes.

  • 1.5.36

    Bug fixes.

  • 1.5.37

    - magica import empty files(eg teardown template) - slice png export + preview - bufixes

  • 1.5.38

    - bug fixes

  • 1.5.39

    - object editor grid modes - 8/10 voxels - info mode and action icons enhancements

  • 1.5.40

    - object editor grid modes - 8/10 voxels - info mode and action icons enhancements

  • 1.5.41

    Bug fixes.

  • 1.5.42

    - foundry – major feature: import 3D objects directly into the scene, with an optional voxelize toggle - raytracing - glass material properties: transmission, ior; volume material properties: anisotropy - help - shortcuts utility with say what you need - vox import - fixes for Rooms, MegaVoxel

  • 1.5.43

    - spheric clay – new power mode: voxelize any object, apply symmetrical diff boolean, then extrude shapes in real-time - foundry – major feature: import 3D objects directly into the scene, with an optional voxelize toggle - raytracing - glass material properties: transmission, ior; volume material properties: anisotropy - help - shortcuts utility with say what you need - vox import - fixes for Rooms, MegaVoxel

  • 1.5.44

    - spheric clay – new power mode: voxelize any object, apply symmetrical diff boolean, then extrude shapes in real-time - foundry – major feature: import 3D objects directly into the scene, with an optional voxelize toggle - raytracing - glass material properties: transmission, ior; volume material properties: anisotropy - help - shortcuts utility with say what you need - vox import - fixes for Rooms, MegaVoxel

  • 1.5.45

    - iPad: window layout improvements - Scene Editor: preserve children order between undo/redo operations

  • 1.5.46

    - iPad: Apple Pencil Pro haptic feedback

  • 1.5.47

    - Bug fixes

  • 1.5.48

    - Foundry AI: quality model addition - Feat: editable controls for adjust/move tools - Bug fix: camera, settings, palette bookmarks

  • 1.5.49

    - Bugfixes: save/autosave + fbx metallness - Settings: tooltip appearance control - Palette: set current as default for new objects

  • 1.5.50

    - Presenter: new Metal raster renderer for smooth camera movement (raytracer settles the final frame) - Rendering: shadow-overlap and curvature-outline fixes on iPhone/iPad - Reliability: hardened document save/autosave and iCloud open (prevents data loss on teardown/close and interrupted iCloud downloads) - Settings: redesigned - Export/Import: updated the 3D model engine to Assimp 6.0.5 (FBX, glTF, OBJ, DAE, STL, USDZ)

  • 1.5.51 · 7 Jul 2026

    - Editor: smoother, more responsive painting — no more pauses or loading spinner when working over large areas - Editor: faster live preview while dragging with Voronoi, Perlin, and Worley color mixes - Reliability: under-the-hood stability improvements across editing and saving

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Last verified
31 Jul 2026
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