Quick verdict
- What it is
- Store information collected; independent summary not yet available.
- At a glance
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- Free to download
Categories and search queries
Official categories
- Graphics & Design
- Photo & Video
AppCorpus categories
Key functions
| Function | Availability | Access | Scope | Evidence |
|---|---|---|---|---|
| Free app | Yes | Free | — | Store published |
Screens
App Store
8 store screenshots
Pricing & paywalls
App Store
- Free
Ratings & reviews
App Store
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4/5Works and Easy to start, But
With the virtual production template and a youtube tutorial its pretty easy to setup and start going but I was intuitively under the impression I was going to be able to record from the Iphone simultaneously while the engine tracks it in the virtual space so I could get 1:1 camera movement in both places. So now I’m going to have to try duct taping my phone to another camera because it’s just a virtual tracker :/ The app does what it’s made to do though so 4 stars -1 for the lost opportunity.
Vaero-Bynn · 31 Jul 2026
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5/5Here’s how it works
Follow these steps closely. 1. In your Unreal Scene (4.26 or Higher; 4.27 recommended), make sure you’ve setup your Static Endpoints under “Project Settings” -> “UDP Messaging”. You should have the IP of your PC as well as the IP of your iOS device. They need to be on the same subnet to work properly! 2. Add a VirtualCamera2 Actor to your scene. 3. In the VirtualCamera2Actor properties, select the VCAM (Inhereited) from the components tree. 4. Under “Virtual Camera” check “Enabled” 5. In the “Output Providers” rollout, under “0” -> “Output”; Check the “Is Active” toggle 6. On your iPad/iPhone launch the Live Link VCAM app BUT DO NOT CLICK CONNECT! (When the app is open it sends a signal to your PC waiting to connect) 7. In UE, in the Live Link window, click “+ Source”. Your iOS device should show up now as a VCAM source. (NOTE: If you hit connect on your iPad before this step, you didn’t read #6 carefully enough.) 8. At this point you should: VCAM and Is Active Enabled, your iOS device active in your LiveLink Window, your iPad app still on the Home Screen (magenta with Connect Button). 9. Hit Connect 10. Lastly, under the VCAM Properties there is a “Live Link Subject” drop-down. Select your iOS device from this drop down and everything should start talking to each other; VCAM UI showing on both Project and iOS device as well as telemetry data. Hope this helps!
THATRYANMANNING · 31 Jul 2026
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1/5Broken
Unfortunately, most of the documentation is useless, go through step by step but its still doesn’t work. Keep betting a bad response from server error which makes no sense at all. Considering that the old UnRemote 2 app still connects and the iPad can track. This app used to work with the remote session but now all you get is picture, it doesn’t actually track motion anymore. Only working method I’ve seen in 5.1 is to start with UnRemote 2 to get tracking data, then connect with pixel streaming or remote session to get picture, 2 apps for the one task. I understand it’s difficult to make such functionality seamless but it seems it only works 20% of the time for most people :/
DemeterZephyr · 31 Jul 2026
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1/5Still not working
Fix this. And please make some documentation.
Adgabrie · 31 Jul 2026
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1/5no connection
no matter what i do it won’t connect. i put in the stuff it doesn’t work, i have perfect internet it doesn’t work, i re enter the stuff it doesn’t connect. i hate the app. >:(
jetson737364 · 31 Jul 2026
Privacy & accessibility
App Store
Privacy
- Data Not Collected Developer declared
Accessibility
No accessibility labels collected yet.
Versions
App Store
- 1.0
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1.0.1
Bug fixes and performance improvements.
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1.1.0
Updated Live Link compatibility for Unreal Engine 5.0 as well as 4.x. Added support for hardware controllers. Fixed multi-touch.
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1.2.0
Added support for the new Tentacle Sync E mk2 timecode device. Timecode from the system timer now rolls over to 0 hours after hour 23 to avoid very high values for hours.
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1.3.0
Added support for Unreal Engine Pixel Streaming as a connection type (requires Unreal Engine 5.1) in addition to the legacy Remote Session.
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1.3.1
Added support for selection of a target stream when targeting a multi-streaming server. Now supports use of virtual keyboards for interacting with text boxes streamed from the editor.
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1.3.2
Bug fixes and performance improvements.
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2.0.0
A new launch screen that allows you to pick the running instance of Unreal to connect. You can save previous sessions and we have introduced a developer settings panel to allow you to control app behaviour.
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2.0.2
This release contains minor bug fixes. We fixed the spacing on the settings widget to make it more accessible. We updated the URLs in the app to redirect to the correct instructions and privacy policy.
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2.1.1
- Added an API for manually invoking a text prompt in the app. The Unreal Engine will send the request to show some text and the app will respond with the text provided to it. - Make the stream selection list scrollable - Disconnect from the Unreal Editor when the streamer selection is cancelled.
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2.2.1
Unreal VCam app has been updated with an information screen to show third party libraries used.
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2.3.0
· 3 Dec 2025
Bug fix to address iOS 26 issue where menus will quickly open and close when in windowed mode
Alternatives
- ZBrush - Made for 3D Creators — Same category + similar ratings
- Qlone 3D Scanner — Same category + similar ratings
Availability by market
- US
Data quality & evidence
- Page completeness
- Live store listing
- Last verified
- 31 Jul 2026
- Sources
- App Store
- Independent summary has not been published yet.