Quick verdict
- What it is
- Store information collected; independent summary not yet available.
- At a glance
-
- $2.99
Categories and search queries
Official categories
- Entertainment
AppCorpus categories
Key functions
| Function | Availability | Access | Scope | Evidence |
|---|---|---|---|---|
| Family Sharing | Yes | Unknown | App Store | Store published |
| Game controller | Yes | Unknown | App Store | Store published |
Screens
No screenshots collected yet.
Pricing & paywalls
App Store
- Price: $2.99
Ratings & reviews
App Store
-
2/5The update makes control pad a joke
I had been playing Pokémon X for the past couple of weeks after buying the app, aside from the pretty regular, out of the nowhere crashes of the whole app, it was too pretty great. And the controls weren’t bad, until this new update. When I try to select the deep pad down button, and when I try to select the B button, it has an extreme delay, which makes you miss opportunities in playing the game. There is some form of overlay problem on the bottom half of the screen, I am playing on an iPhone SE 2022, but this is a joke. Plus every time I press a button now it has haptics that jiggle, and no one ask for that. And as far as I can tell, there’s no way to turn it off, which I really would love to do, it’s extremely irritating and distracting. Please fix the down button on the deep pad, and the B button delays and tell me how to remove these terrible haptics. If you’re going to do an update release, do through testing, I paid money for this, that means I paid money for you to do your job right. Which you are not.
Cory Burnsed · 31 Jul 2026
-
4/5Good? I don’t know.
I’ve wanted to love this app very bad, as a sort of more casual emulation fan/player on iOS I struggle with JIT and finely tweaking apps to fit a game. Often times I’ll break my game worse than optimize it. Every time I try and use Folium I feel like there’s an equal combination of my lack of understanding the apps features, and just a lack of customization and options available. Don’t get me wrong, when I look at the EmulationOniOS subreddit and see the developer interaction and how other people’s experiences are on here I’m overjoyed. But since day 1 this app has only been a really nice looking app that can maybe run 3DS games, but never been my go-to. I also don’t know if that is the fault of the specific core that Folium uses, but I’ve had far better success with Manic EMU nearly 100% of the time. And that’s my problem. I spent $5 here, what, 2 years ago? And despite that, I can more easily connect a controller and boot up a game on Manic than I could here, and half the time I can’t even get the touch screen controls/screen layout how I want in the first place at all. I’m not *mad* that I spent those $5, I’m glad to have supported something like this, I’m just disappointed I haven’t ever felt like I’ve gotten a quality product in return for the money.
ThePoorboi · 31 Jul 2026
-
1/5Tomodachi life wont work
I am currently encountering significant challenges in attempting to open the game “Tomodachi Life” on my device. Despite having meticulously downloaded all the required files and diligently following the detailed installation instructions provided, I am still unable to get the game to function properly. Upon launching “Tomodachi Life,” the screen remains completely black, and the game is entirely unresponsive, which is quite frustrating. Interestingly, I have no issues accessing and playing other games on my device, indicating that the problem is specific to “Tomodachi Life.” I would greatly appreciate any guidance or assistance you could offer in helping me resolve this issue. If you are able to successfully address this problem, I am more than willing to upgrade my current rating from a 1 to a 4, as a token of my gratitude for your help. Furthermore, if you are also able to fix the glitchy behavior in the other games I have, I would be delighted to increase my rating from a 4 to a 5, reflecting my satisfaction with the overall experience. Thank you in advance for your attention to this matter. Lol don’t mind my funny writing but pls help
chicho_j · 31 Jul 2026
-
4/5kinda works
edit june 2025: the app definitely works a lot better, i gave it 4 stars instead of 2 because it pretty much works now, but dislike the $5 price for an unfinished app. shouldn’t charge $5 for an app that only kinda works on an iphone 14. lots of performance issues. isn’t optimized at all. but i mean at least the games run (kinda). also the joystick location is stupid and annoying and doesn’t make for a very enjoyable experience. for some reason only half of the A button works too, and if you press too far to the right, the device gives you haptic feedback like you’re pushing it, but the input isn’t registered. i originally gave this app 3 stars but lowered it to 2 after playing for more than an hour and realized how frequent crashes are (every 5-10 minutes regardless of my settings). i will give this a better review if they fix the horrendous issues with this app, but until then, don’t buy this garbage.
Goat Wellington · 31 Jul 2026
-
3/5Great concept. Needs a lot of improvements.
I tried this app for 30 minutes and uninstalled it cause it appeared to be a half finished app. First of all the button layout and design are totally different for different emulations. For example the snes’s transparent and no letter buttons are good but some button isn’t working at all(like the middle one between select and start)(which I didn’t figure out the way to exit the emulation and switch game so I have to quit the app), and the 3DS buttons are completely different that they even are not at the similar size and aren’t transparent. Also u just made the settings for a few emulators, ant the exit is just completely quit the app which is annoying when I just wanna switch the game. I haven’t tried the other emulator but I think they’re also unfinished. Please improve the app cause this is really a great concept on design and ease of use!!!
W1gglyashh · 31 Jul 2026
Privacy & accessibility
App Store
Privacy
- Data Not Collected Developer declared
Accessibility
- Dark Interface — SUPPORTED Store published
Versions
App Store
-
1.10
- Added currently unimplemented Game Boy, Game Boy Color core, Tomato - Added support for several more iPad device models - Changed how library loading ensuring only the roms directory of each core is scanned, fixing potential duplicates and more - Fixed an issue where the emulation screen would disappear when connecting a physical controller - Removed automatic archive feature
-
1.11
- Added support for the iPhone 16 series - Changed and updated core code - Update MoltenVK to the latest available
-
1.12
- Added support for cheats and multiplayer to the Cytrus core - Added support for the iPad mini (A17 Pro) - Changed how the import and settings buttons appear on the Library controller
-
1.13
- Added support for custom layout options for the Cytrus core - Added the ability to open the Cheats screen when in-game for the Cytrus core - Added a new log level setting for the Cytrus core to help with debugging - Added basic support for DSi mode for the Grape core by updating NooDS - Added landscape support for the Grape and Mango core on all iPhone models (iPad is WIP) - Changed the number of columns for both Authentication and the Library screens - Changed how the keyboard works for the Cytrus core enabling support for both iPad and iPhone - Fixed an issue where all iPad models could not receive touch - Fixed an issue where the on-screen controller would display again when the device orientation changes while a Bluetooth controller is connected - Fixed a crash when installing system applications for the Cytrus core caused by applications with invalid artwork - Fixed an issue where thumbsticks in custom skins would not use their assigned background artwork - Fixed an issue where Nintendo DS game titles would be duplicated in the Library screen - Updated the MoltenVK dependency which may fix some graphical issues
-
1.14
- Added PlayStation 1 emulation with the Lychee core (based on a modified PSXE by allkern) - Added new default emulation controllers with visually appealing blur effects - Added a new Missing Files option to the settings menu to assist with initial set up - Added new options to the App Settings screen - Added a new blurry button type to skins for skin creators - Added real world pedometer data to the Cytrus core - Added gyroscopic data to the Cytrus core - Added widgets for Last Played and Play Time - Added cached artwork for the Lychee and Mango cores - Added the ability to delete games for the Lychee and Mango cores - Changed the Cytrus Web API option from the App Settings screen to the Cytrus Settings screen - Changed the cards on the Library screen to be the correct aspect ratio for their respective consoles - Fixed an issue where the Mango core would crash when no audio or video data is available - Fixed a minor memory leak for game icons using the Grape core - Removed swipe to tap which caused issues where the button would be stuck down
-
1.15
- Added symbols and text to blurred buttons to help discern function - Added the ability to import missing files by tapping the respective file - Added load and save states to the Game Boy Advance, Nintendo 3DS and Nintendo DS cores - Re-implemented Game Boy Advance via the NanoBoyAdvance core - Rewrote significant portions of the app to improve functionality and performance - Switched all emulation screens to the new blurred style - Updated all dependencies to ensure all the latest improvements are available
-
1.16
- Fixed an issue where some games could not be displayed or installed
-
1.17
- Added a new middle-man screen for 3DS games containing information about the game, it's cheats and save states (if any) and play and delete buttons - Added support for the iPhone 16e and latest iPad models - Added more information to 3DS games and added save state validation - Added the ability to delete cheats and save states and toggle cheats in the middle-man screen - Fixed an issue where load and save state buttons would not have an identifying image on iOS 17 or below due to incorrect SF Symbol names - Fixed an issue where "force touching" the settings button during emulation would not bring up the menu the first time - Fixed an issue where cheats for 3DS games would show for games that were not the currently selected one - Reverted to a clean build of Citra (Cytrus) improving performance with the latest MoltenVK
-
1.18
- Added a small "Swipe for more" footer when more than one cheat or save state - Added the ability to delete accounts - Added a new experimental NewGrape core based on melonDS 0.9.5 - Added the ability to use the Nintendo DSi mode to the NewGrape with appropriate files - Connecting a controller no longer hides the settings button - Cytrus' default skin on iPad and iPhone mini models now displays the correct blurred thumbsticks - Fixed a large memory leak related to the camera when emulating with Cytrus - Fixed a small memory leak related to file handling operations when emulating with Cytrus - Updated Cytrus to the new SDL3 migration branch - Updated the VulkanSDK to 1.4.309.0
-
1.19
- Added haptic feedback when loading and saving states when emulating with Cytrus, Grape and NewGrape, feedback is different for a failed or successful load or save - Added the ability to load and save states to the NewGrape core (melonDS) - Added audio output support for the NewGrape core (melonDS) - Added HQx upscaling support for the Grape and NewGrape cores - Fixed crashing in NewGrape (melonDS) when pressing buttons - Fixed minor errors related to the C and CXX dialect update below - Updated all packages and targets to c2x and cxx2b
-
1.3
- Added all (except 3D related) settings to the Cytrus in-emulation options button - Added a new, working Stop & Exit setting to the Cytrus in-emulation options button - Changed Shader JIT to be disabled by default - Changed the emulation screen (again) when emulating using Cytrus - Changed the number of columns displayed in the library in preparation iPad support - Changed how new games are imported to remove the full library reload requirement - Fixed an issue with Nintendo DS game artwork memory allocation
-
1.30
Added - Added a new onboarding process to request certain permissions and describe several changes - Added the ability to import custom artwork for games with or without embedded artwork - Added support for direct boot, loading and saving states and in-game saving when using the Grape core - Added a new Guava core emulating the Nintendo Entertainment System - Added a new filter menu button to the Library allowing users to hide or show specific cores and jump to a core - Added a new import menu button to the Library with improvements to game and system file importing Changed - Changed the Guava, Lychee and Tomato emulation screens to use Liquid Glass with an improved layout (iOS 26 only) - Changed how games are loaded upon app launch improving error handling and performance - Changed game importing allowing users to select the correct core if a game' file extension belongs to multiple cores - Changed system file importing allowing users to select them directly from the Library after which the app will copy them to the appropriate location Fixed - Fixed an issue where Sign in with Apple would display an error due to an invalid authentication key - Fixed an issue with Lychee emulation where the RGB24 mode would cause flickering or malformed graphics - Fixed an issue where a device would reboot when emulating using Cytrus caused by MoltenVK Miscellaneous - Updated all cores to their latest versions (excluding melonDS) - Updated all dependencies to their latest versions - Updated all Swift code to use the latest version of Swift 6 Add issues to GitHub if found so that Folium can be improved even further https://github.com/folium-app/folium
-
1.31
Added - a new "What's New" screen when launching the app after each new release - a new Liquid Glass emulation controller for Grape and Kiwi - multiple load and save state support for Grape - support for iPhone Air and 17 series to all cores Changed - the renderer for Kiwi to now use Metal making use of the GPU - aes_keys.txt for Cytrus so that it is now optional making all system files for Cytrus optional (only applies when games are decrypted) Fixed - a crash that would occur for Cytrus when tapping the bottom screen or an on-screen controller button when the system was not fully booted
-
1.32
Added - support for installing 3DS game update files - 4x upscaling to Grape, Guava and Kiwi Changed - Grape, Guava and Kiwi so that they all use the improved Metal renderer - logging to be more clear, shorter due to reduced path names and more - gamepad handling of connections and disconnections to (hopefully) fix all gamepad types support - the SNES DSP so that resamples audio based on the generated samples fixing clicking sounds in some games Fixed - an issue where 3DS game files would be read multiple times bloating the log file and reducing performance - an issue with the unsupported .3ds file extension by automatically renaming .3ds game files to .cci
-
1.33
Added - a new issue screen that displays per-core issues - support for SDMC and NAND application for the Cytrus core Changed - how games are loaded to remove potential duplicates or invalid game files
-
1.34
Added - thumbsticks back to Cytrus on iOS and iPadOS 26 with an all-new Liquid Glass design - multiplayer back to Cytrus on iOS and iPadOS 26 (chat is currently missing) Changed - the layout of several buttons with Cytrus and Grape on iOS and iPadOS 26 improving the overall layout and reducing the number of buttons on-screen - the layout of Cytrus and Grape on iOS and iPadOS 26 to separate the screens, mimicking real devices - multiplayer with Cytrus, rewriting the code to improve function handling and interface for user experience Fixed - all cameras with Cytrus significantly improving clarity and improving capture performance - an issue with Cytrus improving the 5:3 and 4:3 aspect ratio screens - an issue where save states for Cytrus would cause the app to crash when outdated - an issue with Onboarding and What's New on iPad Miscellaneous - rewrote a large portion of Cytrus' bridging code in Swift 6 improving clarity and reducing the amount of code - updated several dependencies and fixed a bunch of warnings related to C++2b
-
1.36
# Added - multiplayer chat to Cytrus - currently only available on iOS and iPadOS 26 - SEGA Genesis and Mega Drive support via the new Plum core - significantly improved PlayStation 1 support via the new Mandarine core - additional information to each core which can be viewed via the ⓘ button - full iOS 16 support back in response to a plethora of user requests # Changed - to the latest Azahar core available on GitHub - all emulation controllers bar Cytrus and Grape to the new redesign - Library, Onboarding and What's New to use the same controller # Fixed - several iPad layout issues when emulating with Cytrus and Grape - game controller support for all emulation controllers bar Cytrus and Grape - this will require testing, PS5 game controller does work from my testing - Plum does not support game controllers yet due to the weird 3/6 button layout # Removed - Lychee in favour of the new Mandarine core - the Lychee folder will automatically be renamed to Mandarine upon initial launch - Motion & Fitness onboarding step to hopefully fix macOS support
-
1.37
Added - the ability to export 3DS save states for use with other applications - support for ColecoVision with an experimental new keypad layout - support for Nintendo Wi-Fi Connection enabling online multiplayer with custom servers Changed - the ABXY buttons on Cytrus to correlate with the ABXY of the 3DS - Grape emulation screen to use the new Liquid Glass layout Fixed - an issue where save states from old versions of Folium would not work in Cytrus on newer versions of the app - an issue where the thumbstick was above the buttons on Cytrus causing broken input Miscellaneous - updated MoltenVK to the latest version available
-
1.38
· 18 Mar 2026
Changed - Updated Azahar for Cytrus to the latest available version on GitHub Fixed - an issue where input via the on-screen buttons and external gamepads would not work in Cytrus - an issue where audio was handled unnecessarily in Grape causing minor static Removed - SDL3 audio output from Cytrus until its fully functional, replaced with CoreAudio as of now
-
1.4
- Added support for enabling, disabling and removing cheats for Nintendo 3DS emulation - Added support for booting the Nintendo 3DS Home Menu (when imported) - Added a confirmation alert when using "Reset Settings" for Nintendo 3DS emulation - Added skin support for Nintendo DS and Nintendo 3DS emulation - Added support to the on-screen controller and default skin for PlayStation emulation - Added support for iPad - Changed the on-screen controller and default skin to (hopefully) work on all supported iPad and iPhone models - Changed the user interface for the library - Fixed an issue where the emulation state would not toggle with the application state - Fixed an issue where Game Boy Advance games would not boot directly causing graphical issues
-
1.5
- Changed how games are imported improving speed and fixing an issue where the library would flash constantly - Fixed an issue where the default skins on iPad would not work when in landscape - Fixed an issue where skins would not work when the skin didn't have a layout for the current orientation - Fixed an issue where the audio output volume when using OpenAL would be very low
-
1.6
- Adds back support for portrait when using Cytrus on iPhone - Adds back thumbsticks to both iPad and iPhone - Adds support for enabling LLE modules (for Pretendo) - Reduce memory usage by up to 200 MB
-
1.7
- Added SNES emulation through the Mango core - Added camera support to the Cytrus core - Added controller support to all cores - Added a BETA badge to work-in-progress cores - Added "Sign in with Apple" for App Store specific features (optional) - Added the delete functionality to all cores on the library screen - Changed on-screen controls and skins improving handling and functionality - Changed the Cytrus core to a low-end device focused fork of Citra, Mandarine - Changed how the library and search are handled improving performance and usability - Changed how the core settings are handled improving usability - Changed how games and skins are loaded upon launch improving performance - Fixed issues with the library screen removing memory leaks
-
1.9
- Added automatic hiding and showing of the on-screen controller when a physical controller is connected and disconnected - Added support for the front camera in the Cytrus core - Added YUV422 support for both the front and rear cameras in the Cytrus core - Added an archive feature that will back up and reset the documents directory every major release to ensure a smooth transition between releases - Added the ability to extract a previous archive reverting any changes - Added support for the system apps in the Cytrus core - Changed how several features are handled improving support for both iPad and iPhone - Fixed crashing when using Sign in with Apple or Skip due to a damaged documents directory - Fixed an issue with the AES keys in the Cytrus core - Fixed an issue where the X/Y button on physical controllers would get stuck - Fixed an issue where system apps would be duplicated in the Cytrus core - Sorted games within the library screen alphabetically
-
v1.20
- (Cytrus) Added Azahar settings to the settings screen - (Cytrus) Added support for the left and right rear cameras - (Cytrus) Added a new screen for multiplayer rooms - (Lychee) Added support for booting exe files - Changed the layout of the import games and settings menus - (All) Changed skins so they actually work with Nintendo and PlayStation button names - (All) Changed how emulation notifications are handled for application state and controller connections - (Cytrus) Changed the core from Cytrus to CytrusAzahar - (Cytrus) Changed how the settings screen is handled - (Cytrus) Changed how multiplayer rooms are handled - (Grape) Changed how the settings screen is handled - (All) Fixed an issue where changing orientation would remove the settings button's menu - (Lychee) Fixed an issue where rendering would be broken when in 24-bit mode - (Lychee) Fixed a crash related to the RGB24 rendering mode
Availability by market
- US
Data quality & evidence
- Page completeness
- Live store listing
- Last verified
- 31 Jul 2026
- Sources
- App Store
- Independent summary has not been published yet.
- Screenshots: not yet collected